Farmer’s Hut & Field
The Farm is where the Farmer will grow crops for your colony. The crops the Farmer currently cultivates are wheat, carrots, potatoes, beets, melons, pumpkins, and most crops from other mods (as long as they have normal growth behavior). Before the Farmer can start, you will have to give the Farmer a hoe, an axe (for harvesting crops), and the crop you want to cultivate.
The Farmer will also craft seeds, carved pumpkins, hay bales, composted dirt, and coarse dirt. They will only make items when they have been taught the recipes, receive a request for an item, and have the needed materials.
Note: The Farmer can only learn a set number of recipes based on their hut level. So:
For the Farmer to start, you will also need to place fields. Place the Field block (it looks like a scarecrow) in the plot of farmland you want the Farmer to work on and right-click on it to access its GUI. Here you will place the seed of the crop you want this specific field to cultivate. (For potatoes, carrots, and other plants without seeds, just put the raw potato/carrot/etc in the Field.) If you decide later to change the type of crop you want cultivated in that farmland, just go into the Field’s GUI and switch the seed there.
You can click on the arrows to increase the size of the area the Farmer will farm. (Right-clicking will decrease the area.) The max size is 5 blocks in each direction from the Field block, or 11x11 total.
IMPORTANT: The Farmer will farm up to five Fields, depending on the level of the Farm. The level of the Farm is the number of Fields the Farmer can cultivate:
Farmer's Hut & Field
Recipe for Farm
Recipe for Field
When accessing the Farm block by right-clicking on it, you will see a GUI with different options. You start on the main tab:
Pencil: Allows you to rename the building. The level of the building will always be listed after the name.
Hut Level: Tells you the type of hut and the build level of the building you have selected.
Assigned Workers: Tells you the worker assigned to this building.
Manage Workers: Lets you change which worker is assigned to work at this hut. There can only be one worker at each hut. Note: this only works if you have turned the worker hiring mode in the Town Hall block to manual, otherwise your citizens will be hired automatically.
Recall Worker: Recalls the worker at this building to their hut block. You might use it if they are stuck somewhere, you want to see what they have, or want to give them something directly.
Build Options: Lets you create a build, upgrade, or repair build order for this hut. To learn more about the building system, please visit the Builder page.
Pickup Priority: You can set the priority that a Courier will visit this hut and pick up items (when the worker at this hut issues a request), or you can tell Couriers to never visit this hut to pick up items. You can also tell a Courier to do a pickup now using the Request Pickup Now button. (For the pickup priority, 10 is the highest.)
Inventory: Here you can access the hut block’s storage, where the worker at this hut takes and deposits materials. They will also use any racks that were placed in the hut when it was built or upgraded, so be sure to check those as well!
?: Some huts have an in-game guide. Press the ? button to access it.
A chest icon: Click this button to see all the items in the hut’s storage (including the hut block’s inventory and any racks that came with the hut). Clicking the ? button next to an item’s count will highlight the storage container it’s in.
The second tab of the GUI is List of Recipes.
Here you can see all the crafting recipes this hut knows. The arrows allow you to move them up or down in priority. You are also able to disable specific recipes.<p> Teach Recipe: When clicking teach recipe, it opens a crafting grid which allows you to teach this hut recipes (not the worker).</p>
The third tab of the GUI is Tasks.
This tab shows you any requests the hut is working on, and where it is going.
The fourth tab of the GUI is Settings. It has two buttons:
Request Fertilizer: On by default. This lets you choose whether the Farmer will request fertilizer.
Recipe Mode: This is unlocked by researching Warehouse Master in the University. This allows you to change the order the hut chooses when it knows more than one recipe for an item.
Priority: This is the default setting. The hut will try to use the recipe that is higher up in their recipe list first.
Warehouse Stock: The hut will look in the warehouse first to see what resource you have more of before deciding what recipe it will use.
The fifth tab of the GUI is Fields.
- Assign Fields to Farmer: Automatic by default. Here you can define if you prefer to manually assign the Fields for this Farmer.
- Fields:This is the list of recognized fields (recognizable by the crop in its GUI and its distance). If the field shows an X, that means it is already assigned to a Farmer and will list the name of the Farmer who takes care of that field. If the X is red and the button is not grayed out, that field belongs to the current Farmer and you can unassign it. If the field has a green check, then that field can be assigned to the Farmer. If the button is grayed out with a check, that means that no one is assigned to that field but the Farmer can not accept any more fields.
The sixth tab of the GUI is Minimum Stock. It has one button:Use this button to tell the Farm to keep a minimum stock on hand. Set items will be displayed above the button.