Forester’s Hut
The Forester’s Hut is where the Forester will go in between chopping down trees. The Forester will cut down any tree in an approximate 150 block area (from themselves) that is not in a hut schematic and doesn’t have cobblestone placed beneath it.
Note: In addition to axes for chopping down trees, Foresters require hoes for breaking leaves.
Forester’s Hut GUI

When accessing the Forester’s Hut block by right-clicking on it, you will see a GUI with different options. You start on the main tab:
Pencil: Allows you to rename the building. The level of the building will always be listed after the name.
Hut Level: Tells you the type of hut and the build level of the building you have selected.
Assigned Workers: Tells you the worker assigned to this building.
Manage Workers: Lets you change which worker is assigned to work at this hut. There can only be one worker at each hut. Note: this only works if you have turned the worker hiring mode in the Town Hall block to manual, otherwise your citizens will be hired automatically.
Recall Worker: Recalls the worker at this building to their hut block. You might use it if they are stuck somewhere, you want to see what they have, or want to give them something directly.
Build Options: Lets you create a build, upgrade, or repair build order for this hut. To learn more about the building system, please visit the Builder page.
Pickup Priority: You can set the priority that a Courier will visit this hut and pick up items (when the worker at this hut issues a request), or you can tell Couriers to never visit this hut to pick up items. You can also tell a Courier to do a pickup now using the Request Pickup Now button. (For the pickup priority, 10 is the highest.)
Inventory: Here you can access the hut block’s storage, where the worker at this hut takes and deposits materials. They will also use any racks that were placed in the hut when it was built or upgraded, so be sure to check those as well!
?: Some huts have an in-game guide. Press the ? button to access it.
A chest icon: Click this button to see all the items in the hut’s storage (including the hut block’s inventory and any racks that came with the hut). Clicking the ? button next to an item’s count will highlight the storage container it’s in.

The second tab of the GUI is Custom Recipes.
Here you can see all the crafting recipes this hut knows. The arrows allow you to move them up or down in priority. You are also able to disable specific recipes.

The third tab of the GUI is Saplings.
It shows a list of recognized saplings the Forester can work with, even modded ones (if coded correctly). Here you can turn on or off which type of trees the Forester will chop down. (The black box at the top is to search for saplings.)

The fourth tab of the GUI is Tasks.
This tab shows you any requests the hut is working on, and where it is going.

The fifth tab of the GUI is Settings. It has three options:
Replanting: Where you can select if you want the Forester to replant trees that are chopped down. They will only do this if they have enough saplings.
Zoning Mode: This lets you turn on or off if you want the Forester to be restricted to a certain area when chopping trees. To choose the area, use the Obtain Tool button on the next tab.
Recipe Mode: This is unlocked by researching Warehouse Master in the University. This allows you to change the order the hut chooses when it knows more than one recipe for an item.
Priority: This is the default setting. The hut will try to use the recipe that is higher up in their recipe list first.
Warehouse Stock: The hut will look in the warehouse first to see what resource you have more of before deciding what recipe it will use.

The sixth tab of the GUI is Tool.
This will give you a define area tool so you can select a specific area for the Forester to work. Right click one corner of the area you want, then left click the opposite corner, and this will set a rectangle inside which the Forester will search for trees. Vertical coordinates do not affect this too much; keeping them all around the same y-level can avoid unintentional bugs, though.

The seventh tab of the GUI is Minimum Stock. It has one button:
Use this button to tell the Forester's Hut to keep a minimum stock on hand. Set items will be displayed above the button.