Note: The Sawmill cannot be built until you have a level 3 Forester’s Hut (or three level 1 Forester’s Huts, or another equivalent) and have finished the research in the University.
The Sawmill is where the Carpenter will craft any items made of at least 75% wood that do not include ingots, stone, redstone (or produce a redstone signal), or string. The Carpenter will also craft a few other items, including cactus planks, shingles, timber frames, compost barrels, and racks. For them to do this, you must teach the Sawmill the recipes and the Carpenter must receive a request for an item from another worker.
Hint: The number of recipes you can teach the Sawmill doubles per building level. So:
|Sawmill Level||Number of Recipes|
When accessing the Sawmill hut block by right-clicking on it, you will see a GUI with different options. You start on the main tab:
Pencil: Allows you to rename the building. The level of the building will always be listed after the name.
Hut Level: Tells you the type of hut and the build level of the building you have selected.
Assigned Workers: Tells you the worker assigned to this building.
Manage Workers: Lets you change which worker is assigned to work at this hut. There can only be one worker at each hut. Note: this only works if you have turned the worker hiring mode in the Town Hall block to manual, otherwise your citizens will be hired automatically.
Recall Worker: Recalls the worker at this building to their hut block. You might use it if they are stuck somewhere, you want to see what they have, or want to give them something directly.
Build Options: Lets you create a build, upgrade, or repair build order for this hut. To learn more about the building system, please visit the Builder page.
Pickup Priority: You can set the priority that a Courier will visit this hut and pick up items (when the worker at this hut issues a request), or you can tell Couriers to never visit this hut to pick up items. You can also tell a Courier to do a pickup now using the Request Pickup Now button. (For the pickup priority, 10 is the highest.)
Inventory: Here you can access the hut block’s storage, where the worker at this hut takes and deposits materials. They will also use any racks that were placed in the hut when it was built or upgraded, so be sure to check those as well!
?: Some huts have an in-game guide. Press the ? button to access it.
A chest icon: Click this button to see all the items in the hut’s storage (including the hut block’s inventory and any racks that came with the hut). Clicking the ? button next to an item’s count will highlight the storage container it’s in.
The second tab of the GUI is Crafting Recipes.
Here you can see all the crafting recipes this hut knows. The arrows allow you to move them up or down in priority. You are also able to disable specific recipes.<p> Teach Recipe: When clicking teach recipe, it opens a crafting grid which allows you to teach this hut recipes (not the worker).</p>
The third tab of the GUI is Custom Recipes.
Here you can see all the Architect Cutter recipes this hut knows. The arrows allow you to move them up or down in priority. You are also able to disable specific recipes.<p> Teach Recipe: When clicking teach recipe, it opens a crafting grid for the Architect Cutter. Input 1 is the top left slot of the cutter, input 2 is the top right, and input 3 the bottom left slot in the cutter. When you have put the items in the slots, you will see various items below the input slots, the sawmill can create ALL of those items from the recipe you have input.</p>
The fourth tab of the GUI is Tasks.
This tab shows you any requests the hut is working on, and where it is going.
The fifth tab of the GUI is Settings.
Recipe Mode: This is unlocked by researching Warehouse Master in the University. This allows you to change the order the hut chooses when it knows more than one recipe for an item.
Priority: This is the default setting. The hut will try to use the recipe that is higher up in their recipe list first.
Warehouse Stock: The hut will look in the warehouse first to see what resource you have more of before deciding what recipe it will use.