Research System

At the University, Researchers can research various upgrades to your colony. These are split into three trees: Combat, Civilian, and Technology. You access these from the second page of the University GUI.

Each column of a research tree is also the level the University needs to be to begin a research from that column. So:

Research Tree Column Minimum University Level
1 1
2 2
3 3
4 4
5+ 5

You can only have one column 6 research in each of the Combat, Civilian, and Technology trees. To unlock a different column 6 research for that tree, you must undo the completed one first.

Symbol Description
Blocked Research A research can be blocked, either by an unfinished prerequisite research, by a completed blocking research, or because the research tree has another column 6 research already active.
Locked Research A locked research requires a building or buildings, or other unrelated research, before it can be started.
Unlocked Research An unlocked research has all colony and research requirements met, but requires an item or items. These items must be in the player’s inventory.
Available Research An available research is ready to begin. Clicking the title of the research will consume the items from the player’s inventory and start the research.
Progressing Research A progressing research is being worked on currently. This research will show its current progression and a rough estimate of the remaining time to completion. A progressing research can be canceled by clicking the research title and then clicking the Cancel pop-up. Cancelling a research will not refund the material costs.
Complete Research A complete research has been fully unlocked by your University. Its effects have been applied to the colony and colonists.
Exclusive Research Some researches are exclusive, requiring such extreme focus that they aren’t compatible with each other. Only one research from a specific or selection may be learned in a colony at a time.
Undo Research Some completed researches may be undone if they block another research in some way, do not have a completed research that depends on them, and are not marked with a redstone torch as irreversible. Undoing a research does not refund the research costs and consumes the displayed item.

Below is a description of each of the researches:

Note: Researches below are not cumulative unless stated otherwise.


Civilian

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First column

Name Prerequisite Requirements Effects
Stamina -
  • 1 carrot
Keen -
First Aid -
  • Increases colonists’ health by 1 heart

Higher Learning -
Ambition -
  • 1 diamond
Remembrance -

Second column

Name Prerequisite Requirements Effects
Band Aid Stamina
  • One or multiple Libraries totaling at least 2 levels
  • 1 golden carrot
  • Colonists heal 10% more each tick they’re healing

Resistance Stamina
  • One or multiple Restaurants totaling at least 2 levels
  • 1 golden apple
  • Colonists can heal with only 95% saturation

Outpost Keen
  • Increases the colony’s population cap to a total of 50 colonists

Diligent Keen
  • One or multiple Libraries totaling at least 2 levels
  • 6 books
  • Increases the rate colonists level up by 5%

Rails Keen
  • One or multiple Courier Huts totaling at least 3 levels
  • 64 rails
  • Lets colonists use rails to get around. You don’t need to provide them with minecarts, as they automagically create their own for each trip

Aaaioooiooo Keen
  • Colonists can climb vines

First Aid II First Aid
  • Increases colonists’ health by 2 hearts

Circus First Aid
  • One or multiple Restaurants totaling at least 2 levels
  • 1 cake
  • Increases colonists’ happiness by 5%

Gourmand First Aid
  • One or multiple Restaurants totaling at least 2 levels
  • 32 cookies
  • Food is 10% more effective at restoring colonists’ saturation

More Books Higher Learning
  • One or multiple Schools totaling at least 1 level
  • 32 cookies
  • Increases the effectiveness of Teachers by 5%

Nurture Higher Learning
  • One or multiple Schools totaling at least 1 level
  • 32 cooked chicken
  • Decreases the time it takes children to grow up by 5%

Resurrection Chance I Remembrance
  • One or multiple Graveyards totaling at least 3 levels
  • 1 ghast tear
  • Increases the Undertakers chances of resurrecting colonists by 1%

Grave Decay I Remembrance
  • One or multiple Graveyards totaling at least 3 levels
  • 64 rotten flesh
  • Graves take 2 more minutes before decaying

Undertaker Emergency Remembrance
  • One or multiple Graveyards totaling at least 2 levels
  • 1 set of iron boots

Third column

Name Prerequisite Requirements Effects
Healing Cream Band Aid
  • One or multiple Libraries totaling at least 3 levels
  • 8 golden carrot
  • Colonists heal 25% more each tick they’re healing

Resilience Resistance
  • One or multiple Restaurants totaling at least 3 levels
  • 8 golden apple
  • Colonists can heal with only 90% saturation

Hamlet Outpost
  • Increases the colony’s population cap to a total of 100 colonists

Studious Diligent
  • One or multiple Libraries totaling at least 3 levels
  • 12 books
  • Increases the rate colonists level up by 10%

Nimble Rails
  • Increases colonists’ speed by 5%

Lifesaver First Aid II
  • Increases colonists’ health by 3 hearts

Festival Circus
  • One or multiple Restaurants totaling at least 3 levels
  • 9 cakes
  • Increases colonists’ happiness by 10%

Nightowl Circus
  • One or multiple Libraries totaling at least 2 levels
  • 25 golden carrots
  • Colonists’ bedtime is pushed back by 1 in-game hour(s)

Gorger Gourmand
  • One or multiple Restaurants totaling at least 3 levels
  • 64 cookies
  • Food is 15% more effective at restoring colonists’ saturation

Bookworm More Books
  • One or multiple Schools totaling at least 3 levels
  • 6 bookshelves
  • Increases the effectiveness of Teachers by 10%

Hormones Nurture
  • One or multiple Schools totaling at least 3 levels
  • 64 cooked chicken
  • Decreases the time it takes children to grow up by 10%

Resurrection Chance II Resurrection Chance I
  • One or multiple Graveyards totaling at least 5 levels
  • 16 chorus fruit
  • Increases the Undertakers chances of resurrecting colonists by 2%

Grave Decay II Grave Decay I
  • One or multiple Graveyards totaling at least 5 levels
  • 8 nether wart blocks
  • Graves take 3 more minutes before decaying

Fourth column

Name Prerequisite Requirements Effects
Bandages Healing Cream
  • One or multiple Libraries totaling at least 4 levels
  • 16 golden carrot
  • Colonists heal 50% more each tick they’re healing

Vitality Resilience
  • One or multiple Restaurants totaling at least 4 levels
  • 16 golden apple
  • Colonists can heal with only 85% saturation

Village Hamlet
  • Increases the colony’s population cap to a total of 150 colonists

Scholarly Studious
  • One or multiple Libraries totaling at least 4 levels
  • 24 books
  • Increases the rate colonists level up by 25%

Agile Nimble
  • A Town Hall at least level 4
  • 10 rabbit feet
  • Increases colonists’ speed by 10%

Lifesaver II Lifesaver
  • Increases colonists’ health by 4 hearts

Spectacle Festival
  • One or multiple Restaurants totaling at least 4 levels
  • 18 cakes
  • Increases colonists’ happiness by 15%

Nightowl II Nightowl
  • A Town Hall at least level 3
  • 75 golden carrots
  • Colonists’ bedtime is pushed back by 2 in-game hour(s) (cumulative with prerequisite research)

Stuffer Gorger
  • One or multiple Restaurants totaling at least 4 levels
  • 128 cookies
  • Food is 25% more effective at restoring colonists’ saturation

Bachelor Bookworm
  • One or multiple Libraries totaling at least 3 levels
  • 12 bookshelves
  • Increases the effectiveness of Teachers by 25%

Puberty Hormones
  • One or multiple Libraries totaling at least 3 levels
  • 128 cooked chicken
  • Decreases the time it takes children to grow up by 25%

Raising The Dead Resurrection Chance II
  • One or multiple Graveyards totaling at least 5 levels
  • 1 totem of undying
  • Undertakers can use Totems of Undying to increase chance of resurrection

Fifth column

Name Prerequisite Requirements Effects
Compress Bandages
  • One or multiple Libraries totaling at least 5 levels
  • 32 golden carrot
  • Colonists heal 100% more each tick they’re healing

Fortitude Vitality
  • One or multiple Restaurants totaling at least 5 levels
  • 32 golden apple
  • Colonists can heal with only 80% saturation

City Village
  • Increases the colony’s population cap to the maximum amount of colonists in the config file

Reflective Scholarly
  • One or multiple Libraries totaling at least 5 levels
  • 48 books
  • Increases the rate colonists level up by 50%

Swift Agile
  • A Town Hall at least level 5
  • 32 rabbit feet
  • Increases colonists’ speed by 15%

Guardian Angel Lifesaver II
  • Increases colonists’ health by 5 hearts

Opera Spectacle
  • One or multiple Restaurants totaling at least 5 levels
  • 27 cakes
  • Increases colonists’ happiness by 20%

Epicure Stuffer
  • One or multiple Restaurants totaling at least 5 levels
  • 256 cookies
  • Food is 50% more effective at restoring colonists’ saturation

Master Bachelor
  • One or multiple Libraries totaling at least 5 levels
  • 32 bookshelves
  • Increases the effectiveness of Teachers by 50%

Growth Puberty
  • One or multiple Libraries totaling at least 5 levels
  • 256 cooked chicken
  • Decreases the time it takes children to grow up by 50%

Terminal research

All of these researches below are mutually exclusive, you can only pick one!

Name Prerequisite Requirements Effects
Cast Compress
  • 64 golden carrot
  • Colonists heal 200% more each tick they’re healing

Indefatigability Fortitude
  • 64 golden apple
  • Colonists can heal with only 50% saturation

Academic Reflective
  • 128 books
  • Increases the rate colonists level up by 100%

Athlete Swift
  • 64 rabbit feet
  • Increases colonists’ speed by 25%

Guardian Angel II Guardian Angel
  • 256 hay bales
  • Increases colonists’ health by 10 hearts

Theater Opera
  • 16 enchanted golden apples
  • Increases colonists’ happiness by 50%

Glutton Epicure
  • 512 cookies
  • Food is 100% more effective at restoring colonists’ saturation

PhD Master
  • 64 bookshelves
  • Increases the effectiveness of Teachers by 100%

Beanstalk Growth
  • 512 cooked chicken
  • Decreases the time it takes children to grow up by 100%


Combat

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First column

Name Prerequisite Requirements Effects
Accuracy -
  • One or multiple Guard towers totaling at least 4 levels
  • 16 iron ingots
  • Reduces the time Guards sleep by 50%

Tactic Training -
  • One or multiple Guard towers totaling at least 3 levels
  • 3 blocks of iron
Avoidance -
  • One or multiple Guard towers totaling at least 3 levels
  • 3 blocks of iron
Improved Leather -
  • Increases Guards’ armor durability by 10%

Taunt -
  • One or multiple Guard towers totaling at least 1 level
  • 8 rotten flesh
  • 8 bones
  • 8 spider eyes
  • After a Guard attacks a mob, the mob targets the Guard instead of colonists or the player

Second column

Name Prerequisite Requirements Effects
Quick Draw Accuracy
  • One or multiple Barracks totaling at least 2 levels
  • 2 blocks of iron
  • Increases Knights damage by 0.5 hearts

Precise Shot Accuracy
  • One or multiple Barracks totaling at least 3 levels
  • 16 flint
  • Increases Archers damage by 0.5 hearts

Improved Swords Tactic Training
  • One or multiple Barracks totaling at least 3 levels
  • 6 blocks of iron
Improved Bows Tactic Training
  • One or multiple Barracks totaling at least 3 levels
  • 6 blocks of iron
Parry Avoidance
  • One or multiple Smelteries totaling at least 1 level
  • 16 iron ingots
Dodge Avoidance
  • One or multiple Smelteries totaling at least 1 level
  • 16 leather
Boiled Leather Improved Leather
  • Increases Guards’ armor durability by 20%

Regeneration Improved Leather
  • One or multiple Guard towers totaling at least 1 level
  • 1 emerald
  • Lets Guards run away when they have low health

Consume Arrows Taunt
  • One or multiple Guard towers totaling at least 2 levels
  • 64 arrows

Third column

Name Prerequisite Requirements Effects
Power Attack Quick Draw
  • Increases Knights damage by 1 heart

Penetrating Shot Precise Shot
  • One or multiple Archeries totaling at least 3 levels
  • 32 flint
  • Increases Archers damage by 1 heart

Squire Training Improved Swords
  • Increases the chance for Knights to block attacks by 5%

Trick Shot Improved Bows
  • One or multiple Archeries totaling at least 3 levels
  • 5 bows
  • 5% chance for Archers to shoot 2 arrows at the same time

Riposte Parry
Improved Dodge Dodge
  • One or multiple Archeries totaling at least 1 level
  • 32 leather
Iron Skin Boiled Leather
  • A Town Hall at least level 3
  • 16 iron ingots
  • Increases Guards’ armor durability by 30%

Feint Regeneration
  • One or multiple Guard towers totaling at least 4 levels
  • 8 emeralds
  • Fleeing Guards take 20% less damage

Avoid Regeneration
  • One or multiple Guard towers totaling at least 4 levels
  • 8 emeralds
  • Increases Guards’ fleeing speed by 10%

Arrow Piercing Consume Arrows
  • One or multiple Archeries totaling at least 1 level
  • 64 arrows
  • 64 redstone dust
Panoramix Consume Arrows
  • One or multiple Barracks totaling at least 3 levels
  • 64 mistletoe
  • Druids request magic potions to unlock new abilities

Fourth column

Name Prerequisite Requirements Effects
Cleave Power Attack
  • One or multiple Guard towers totaling at least 10 levels
  • 8 blocks of iron
  • Increases Knights damage by 1.5 hearts

Piercing Shot Penetrating Shot
  • One or multiple Guard towers totaling at least 10 levels
  • 64 flint
  • Increases Archers damage by 1.5 hearts

Knight Training Squire Training
  • Increases the chance for Knights to block attacks by 10%

Multi Shot Trick Shot
  • One or multiple Archeries totaling at least 4 levels
  • 9 bows
  • 10% chance for Archers to shoot 2 arrows at the same time

Duelist Riposte
  • One or multiple Smelteries totaling at least 3 levels
  • 64 iron ingots
Evasion Improved Dodge
  • One or multiple Smelteries totaling at least 3 levels
  • 64 leather
Iron Armor Iron Skin
  • A Town Hall at least level 4
  • 32 iron ingots
  • Increases Guards’ armor durability by 40%

Fear Feint
  • One or multiple Guard towers totaling at least 8 levels
  • 16 emeralds
  • Fleeing Guards take 30% less damage

Evade Avoid
  • One or multiple Guard towers totaling at least 8 levels
  • 16 emeralds
  • Increases Guards’ fleeing speed by 20%

Whirdwind Arrow Piercing
  • One or multiple Archeries totaling at least 1 level
  • 64 redstone dust
  • 64 gold ingot
  • 128 lapis lazuli
  • Knights learn special attack that damages and knocks back nearby enemies

Fifth column

Name Prerequisite Requirements Effects
Mighty Cleave Cleave
  • One or multiple Barracks totaling at least 5 levels
  • 16 blocks of iron
  • Increases Knights damage by 2 hearts

Wounding Shot Piercing Shot
  • One or multiple Barracks totaling at least 5 levels
  • 128 flint
  • Increases Archers damage by 2 hearts

Captain Training Knight Training
  • Increases the chance for Knights to block attacks by 25%

Rapid Shot Multi Shot
  • One or multiple Archeries totaling at least 5 levels
  • 18 bows
  • 25% chance for Archers to shoot 2 arrows at the same time

Provost Duelist
Improved Evasion Evasion
  • One or multiple Archeries totaling at least 5 levels
  • 16 diamonds
Steel Armor Iron Armor
  • A Town Hall at least level 5
  • 64 iron ingots
  • Increases Guards’ armor durability by 50%

Plate Armor Iron Armor
  • One or multiple Blacksmith Huts totaling at least 4 levels
  • 32 iron ingots
Retreat Fear
  • One or multiple Guard towers totaling at least 12 levels
  • 32 emeralds
  • Fleeing Guards take 40% less damage

Flee Evade
  • One or multiple Guard towers totaling at least 12 levels
  • 32 emeralds
  • Increases Guards’ fleeing speed by 30%

Terminal research

All of these researches below are mutually exclusive, you can only pick one!

Name Prerequisite Requirements Effects
Savage Strike Mighty Cleave
  • 32 blocks of iron
  • Increases Knights damage by 4 hearts

Deadly Aim Wounding Shot
  • 256 flint
  • Increases Archers damage by 4 hearts

Captain Of The Guard Captain Training
  • 27 shields
  • Increases the chance for Knights to block attacks by 50%

Master Bowman Rapid Shot
  • 27 bows
  • 50% chance for Archers to shoot 2 arrows at the same time

Master Swordsman Provost
  • 64 diamonds
Agile Archer Improved Evasion
  • 64 diamonds
Diamond Skin Steel Armor
  • 64 diamonds
  • Increases Guards’ armor durability by 100%

Full Retreat Retreat
  • 64 emeralds
  • Fleeing Guards take 100% less damage

Hotfoot Flee
  • 64 emeralds
  • Increases Guards’ fleeing speed by 50%


Technology

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First column

Name Prerequisite Requirements Effects
Biodegradable -
  • One or multiple Farmer's Huts totaling at least 3 levels
  • 64 bonemeal
Soft Shoes -
  • One or multiple Farmer's Huts totaling at least 3 levels
  • 64 bonemeal
  • Farmers will no longer trample crops

More Scrolls -
  • One or multiple Enchanter Towers totaling at least 3 levels
  • 64 paper
  • 1 ancient tome
  • 64 lapis lazuli
  • Enchanters learn scroll recipes to locate workers and summon guards

Stone Cake -
  • One or multiple Mines totaling at least 3 levels
  • 64 chiseled stone bricks
Woodwork -
Hot! -
  • One or multiple Mines totaling at least 2 levels
  • 4 lava bucket
Hitting Iron! -
  • One or multiple Mines totaling at least 3 levels
  • 1 anvil

Second column

Name Prerequisite Requirements Effects
Podzol Chance Biodegradable
Flower Power Biodegradable
  • One or multiple Composter Huts totaling at least 3 levels
  • 64 compost
Let It Grow Biodegradable
  • One or multiple Farmer's Huts totaling at least 3 levels
  • 16 compost
Bonemeal Biodegradable
  • One or multiple Mines totaling at least 3 levels
  • 64 wheat seeds
  • Farmers harvest 10% more crops total

Open the Nether More Scrolls
  • 3 gilded blackstone
Rocking Roll Stone Cake
Stringwork Woodwork
  • One or multiple Sawmills totaling at least 1 level
  • 16 string
Sieving Woodwork
  • One or multiple Fisher Huts totaling at least 3 levels
  • 64 string
Memory Aid Woodwork
  • One or multiple Sawmills totaling at least 1 level
  • 32 paper
  • Workers can learn 25% more recipes

Is This Redstone? Hot!
  • 128 redstone dust
  • Colonists’ block break speed increased by 10%

The Flintstones Hot!
  • One or multiple Smelteries totaling at least 3 levels
  • 64 stone bricks
Those Lungs! Hot!
  • One or multiple Smelteries totaling at least 3 levels
  • 64 glass
Strong Hitting Iron!
  • Colonists’ tools durability increased by 5%

Veinminer Hitting Iron!
  • One or multiple Mines totaling at least 1 level
  • 32 iron ore
  • Miners find 10% more ores total

Ability Hitting Iron!
  • One or multiple Mines totaling at least 1 level
  • 64 iron ingot
  • Colonists’ block place speed increased by 10%

What ya Need? Hitting Iron!
  • One or multiple Blacksmith Huts totaling at least 3 levels
  • 64 redstone dust

Third column

Name Prerequisite Requirements Effects
Podzol Chance II Podzol Chance
Rainbow Heaven Flower Power
  • One or multiple Flowershops totaling at least 3 levels
  • 64 poppies
Double Trouble Let It Grow
  • One or multiple Plantations totaling at least 3 levels
  • 64 bamboo
  • 64 sugar cane
  • 64 cactus
Dung Bonemeal
  • One or multiple Mines totaling at least 4 levels
  • 128 wheat seeds
  • Farmers harvest 25% more crops total

Magic Potions Open the Nether
  • 16 nether wart
Gilded Hammer Rocking Roll
  • One or multiple Crusher Huts totaling at least 3 levels
  • 64 gravel
  • 64 sand
  • 64 clay
Knowledge of the Depth Rocking Roll
  • One or multiple Crusher Huts totaling at least 3 levels
  • 64 deepslate
  • Crusher Huts can convert deepslate into tuff and tuff into cobblestone

Pave the Road Rocking Roll
  • One or multiple Crusher Huts totaling at least 1 level
  • 32 white concrete
Hot Boots Stringwork
  • One or multiple Fletcher Huts totaling at least 1 level
  • 32 leather
  • 16 iron ingot
  • Miners have fire and lava immunity

Space Sieving
  • One or multiple Mines totaling at least 3 levels
  • 16 rack
  • Buildings can minimum stock 50% more

Cheat Sheet Memory Aid
  • One or multiple Sawmills totaling at least 2 levels
  • 64 paper
  • Workers can learn 50% more recipes

Warehouse Master Memory Aid
  • One or multiple Sawmills totaling at least 3 levels
  • 3 rack
  • Add the option to select recipes based on Warehouses stock

Builder Modes Memory Aid
  • One or multiple Builder Huts totaling at least 3 levels
  • 1 diamond axe
  • Add the option to select different build-modes for your Builders

Redstone Powered Is This Redstone?
  • 256 redstone dust
  • Colonists’ block break speed increased by 25%

Know the End The Flintstones
  • One or multiple Bakeries totaling at least 3 levels
  • 64 chorus fruit
Hardened Strong
  • Colonists’ tools durability increased by 10%

Good Veins Veinminer
  • One or multiple Mines totaling at least 2 levels
  • 64 iron ore
  • Miners find 25% more ores total

Skills Ability
  • One or multiple Mines totaling at least 2 levels
  • 128 iron ingot
  • Colonists’ block place speed increased by 25%

Enhanced Gates I What ya Need?
  • 64 wooden gate
  • 2 ancient tome
  • 5 block of iron
  • Gates resistance increased by 100%

Fourth column

Name Prerequisite Requirements Effects
Honey Pot Rainbow Heaven
  • One or multiple Apiaries totaling at least 3 levels
  • 16 beehive
  • Beekeepers can harvest both honey bottles and combs at once

Compost Dung
  • One or multiple Mines totaling at least 5 levels
  • 256 wheat seeds
  • Farmers harvest 50% more crops total

Ocean's Heart Magic Potions
  • One or multiple Fisher Huts totaling at least 4 levels
  • 1 heart of the sea
  • Fishers can find treasure outside the ocean

Capacity Space
  • One or multiple Mines totaling at least 4 levels
  • 32 rack
  • Buildings can minimum stock 100% more

Recipe Book Cheat Sheet
  • One or multiple Sawmills totaling at least 3 levels
  • 128 paper
  • Workers can learn 100% more recipes

Deep Pockets Cheat Sheet
  • One or multiple Libraries totaling at least 4 levels
  • 64 emerald
  • Citizen inventory increased by 9 slots

Heavy Machinery Redstone Powered
  • 512 redstone dust
  • Colonists’ block break speed increased by 50%

Reinforced Hardened
  • Colonists’ tools durability increased by 25%

Rich Veins Good Veins
  • Miners find 50% more ores total

Tools Skills
  • One or multiple Blacksmith Huts totaling at least 4 levels
  • 256 iron ingot
  • Colonists’ block place speed increased by 50%

Enhanced Gates II Enhanced Gates I
  • 64 iron gate
  • 2 ancient tome
  • 32 obsidian
  • Gates resistance increased by 200%

Fifth column

Name Prerequisite Requirements Effects
Fertilizer Compost
  • One or multiple Smelteries totaling at least 3 levels
  • 512 wheat seeds
  • Farmers harvest 75% more crops total

Full Stock Capacity
  • One or multiple Mines totaling at least 5 levels
  • 64 rack
  • Buildings can minimum stock 200% more

RTM Recipe Book
  • One or multiple Sawmills totaling at least 4 levels
  • 256 paper
  • Workers can learn 200% more recipes

Loaded Deep Pockets
  • One or multiple Libraries totaling at least 5 levels
  • 128 emerald
  • Citizen inventory increased by 18 slots

What Is This Speed? Heavy Machinery
  • 1024 redstone dust
  • Colonists’ block break speed increased by 100%

Steel Bracing Reinforced
  • Colonists’ tools durability increased by 50%

Amazing Veins Rich Veins
  • Miners find 100% more ores total

Seems Automatic Tools
  • One or multiple Blacksmith Huts totaling at least 5 levels
  • 512 iron ingot
  • Colonists’ block place speed increased by 100%

Terminal research

All of these researches below are mutually exclusive, you can only pick one!

Name Prerequisite Requirements Effects
Magic Compost Fertilizer
  • 2048 wheat seeds
  • Farmers harvest 200% more crops total

Rainman RTM
  • 27 bucket of salmon
  • Colonists work in rain

Heavily Loaded Loaded
  • 256 emerald
  • Citizen inventory increased by 27 slots

Lightning What Is This Speed?
  • 2048 redstone dust
  • Colonists’ block break speed increased by 200%

Diamond Coated Steel Bracing
  • 128 diamond
  • Colonists’ tools durability increased by 90%

Motherlode Amazing Veins
  • 64 diamond ore
  • Miners find 200% more ores total

Madness! Seems Automatic
  • 1024 iron ingot
  • Colonists’ block place speed increased by 200%


Unlockables

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Unlockables are a special research tree, consisting of researches that other colonists discover as the colony grows and progresses. This branch will only display once at least one research is available, and researches on this branch will complete instantly.

First column

Name Prerequisite Requirements Effects
String Mesh -
  • One or multiple Sifter Huts totaling at least 1 level

Second column

Name Prerequisite Requirements Effects
Flint Mesh String Mesh
  • One or multiple Sifter Huts totaling at least 3 levels

Third column

Name Prerequisite Requirements Effects
Iron Mesh Flint Mesh
  • One or multiple Sifter Huts totaling at least 4 levels

Fourth column

Name Prerequisite Requirements Effects
Diamond Mesh Iron Mesh
  • One or multiple Sifter Huts totaling at least 5 levels


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