MineColonies Wiki

Worker System

Sleep If it is raining, snowing, nighttime, or a citizen died yesterday (in-game time), your citizens will stop working!

Traits

When hiring a worker at a hut, the primary trait used in that work will be highlighted in green and the secondary trait in yellow to help you decide which citizen is the best worker for the job. The higher a worker’s skill, the faster and more efficient they will be. Each trait also has a specific bonus for the job. To see these bonuses, please visit the worker pages.

Traits

Workers’ skills increase as they work. They are limited by the level of the worker’s home. The level of a worker’s work hut and their Intelligence skill level affect the speed that they level up.

Home Level Max Skill Level
0 0
1 9
2 19
3 29
4 39
5 99


A chart of all the jobs, their skills, and their skills’s effects, from hog#1112 (skills) and Estyria#2729 (effects) on Discord:

Worker Primary Skill Secondary Skill Primary Skill Effect Secondary Skill Effect
Alchemist

Dexterity

Mana

Faster brewing

Able to use more brewing stands

Archer

Agility

Adaptability

More damage

Greater range

Assistant Cook

Creativity

Knowledge

Faster cook time

Increases chance of decreasing materials needed

Baker

Knowledge

Dexterity

Increases chance of decreasing materials needed

Faster crafting and smelting

Beekeeper

Dexterity

Adaptabilty

Determines chance of beeing stung

Affects wait time between checking hives

Blacksmith

Strength

Focus

Faster crafting

Increases chance of decreasing materials needed

Builder

Adaptability

Athletics

Faster block placing

Faster block breaking

Carpenter

Knowledge

Dexterity

Increases chance of decreasing materials needed

Faster crafting

Chicken Farmer

Adaptability

Agility

Greater chance to pick up eggs/meat/feathers

Greater chance to successfully hit chicken

Composter

Stamina

Athletics

Faster composting

Faster barrel filling

Concrete Mixer

Stamina

Dexterity

Faster concrete harvesting

Faster concrete crafting

Cook

Adaptability

Knowledge

Faster cook time

Increases chance of decreasing materials needed

Courier

Agility

Adaptability

Faster run speed

More huts visited on each trip

Cowhand

Athletics

Stamina

More damage per attack

Cows grow up faster

Crusher

Stamina

Strength

Decreases chance of sickness

Faster work speed

Druid

Mana

Focus

Increases potion duration

Increases throwing accuracy

Dyer

Creativity

Dexterity

Increases chance of decreasing materials needed

Faster crafting

Enchanter

Mana

Knowledge

More XP collected per trip

Higher level of enchanted books

Farmer

Stamina

Athletics

Less time cycling between planting and harvesting

Faster planting and harvesting

Fisher

Focus

Agility

Less time to catch something

Less time to catch something

Fletcher

Dexterity

Creativity

Faster crafting

Increases chance of decreasing materials needed

Florist

Dexterity

Agility

Greater chance to successfully harvest flowers

Decreases flower growth time

Forester

Strength

Focus

Faster log breaking

Faster walking

Glassblower

Creativity

Focus

Increases chance of decreasing materials needed

Faster crafting

Healer

Mana

Knowledge

Faster walking between beds

Increases chance of decreasing materials needed

Knight

Adaptability

Stamina

Faster attack speed

Increased health

Library Student

Intelligence

No secondary trait

Affects leveling speed of other skills

No secondary effect

Mechanic

Knowledge

Agility

Increases chance of decreasing materials needed

Faster crafting

Miner

Strength

Stamina

Faster block breaking

Faster block placing

Nether Miner

Adaptability

Strength

Survivability

Chance and quality of loot

Planter

Agility

Dexterity

Increases chance of decreasing materials needed

Faster crafting

Pupil

Intelligence & Knowledge

Mana

No primary effect

No secondary effect

Quarrier

Strength

Stamina

Faster block breaking

Faster block placing

Rabbit Herder

Agility

Athletics

Higher chance to successfully hit a rabbit

Faster rabbit growth

Shepherd

Focus

Strength

More wool collected

More damage per attack

Sifter

Focus

Strength

Better quality items found

Faster sifting

Smelter

Athletics

Strength

Faster smelting

Increases chance of doubling or tripling ores

Stonemason

Creativity

Dexterity

Increases chance of decreasing materials needed

Faster crafting

Stone Smelter

Athletics

Dexterity

Increases number of furnaces used

Faster smelting

Swineherd

Strength

Athletics

More damage per attack

Faster pig growth

Teacher

Knowledge

Mana

Pupil stats increase faster

Quicker switching between pupils

Undertaker

Strength

Mana

Faster grave digging

Increases chance to revive dead citizens

Researcher

Knowledge

Mana

Affects research time while offline

Affects max amount of research time they get

Tool/Sword Levels

The type of tools/swords workers can use depends on the level of a worker’s work hut.
Note that each enchantment level counts as 1 enchantment.
For example, Unbreaking II counts as 2 enchantments, Efficiency V counts as 5 enchantments, and a tool with both Unbreaking II and Efficiency I counts as having 3 enchantments.

Work Hut Level Max Tool/Sword Level
0 Wood or Gold + 0 enchantments
1 Stone + 0 enchantments (OR Wood/Gold + 1 enchantment)
2 Iron + 0 enchantments (OR Wood/Gold + 2 enchantments OR Stone + 1 enchantment)
3 Diamond + 0 enchantments (OR Wood/Gold + 3 enchantments OR Stone + 2 enchantments OR Iron + 1 enchantment)
4 Netherite + 0 enchantments (OR Wood/Gold + 4 enchantments OR Stone + 3 enchantments OR Iron + 2 enchantments OR Diamond + 1 enchantment)
5 All Tools + unlimited enchantments

Bow/Fishing Rod Levels

There is also a system in place for the type of bows and fishing rods workers can use. This also depends on the level of a worker’s work hut.

Work Hut Level Enchantments
0 0 enchantments
1 0 enchantments
2 1 enchantments
3 2 enchantments
4 3 enchantments
5 Unlimited enchantments

Modded fishing rods with higher durability may require a higher Work Hut level.

Guard Armor Levels

There is also a system in place for the type of armor Guards can use. This depends on the level of their Tower.

Tower Level Max Armor Damage Reduction
1 Leather or Gold
2 Chain + 0 enchantments (OR Leather/Gold + 1 enchantment)
3 Iron + 0 enchantments (OR Leather/Gold + 2 enchantments OR Chain + 1 enchantment)
4 Diamond or Plate + 0 enchantments (OR Leather/Gold + 3 enchantments OR Chain + 2 enchantments OR Iron + 1 enchantment)
5 All Armor + unlimited enchantments (including Plate)

Guards can use most modded armor within these rules, though they may not be able to use or benefit from special traits of that armor.


If changes are needed or you think there is content missing, feel free to edit this page (the button at the top right) or submit an issue for us to make edits. - MineColonies Wiki Team