MineColonies Wiki

Worker System

Sleep If it is raining, snowing, nighttime, or a citizen died yesterday (in-game time), your citizens will stop working!

Traits

When hiring a worker at a hut, the primary trait used in that work will be highlighted in green and the secondary trait in yellow to help you decide which citizen is the best worker for the job. The higher a worker’s level, the faster and more efficient they will be. Each trait also has a specific bonus for the job. To see these bonuses, please visit the worker pages.

Traits

These skills make up the worker’s level. The formula is (Primary Trait + Secondary Trait)/4 = Level (rounded down).

For example, if Adaptability is the primary trait and Athletics secondary, and the worker assigned has Adaptability 29 and Athletics 16, then (29+16)/4=11.25.That means that this worker’s level will be 11!

Workers’ skills/levels increase as they work. Their level is limited by the level of the worker’s home. The level of a worker’s work hut and their Intelligence skill level affect the speed that they level up.

Home Level Max Worker Level
0 1
1 5
2 10
3 15
4 20
5 100


A chart of all the jobs and their traits, from hog(#1112) on Discord:

Worker Primary Skill Secondary Skill
Archer in Training Agility Adaptability
Baker Knowledge Dexterity
Beekeeper Dexterity Adaptability
Blacksmith Strength Focus
Builder Adaptability Athletics
Carpenter Knowledge Dexterity
Chicken Farmer Adaptability Agility
Composter Stamina Athletics
Concrete Mixer Stamina Dexterity
Cook Adaptability Knowledge
Assistant Cook Adaptability Knowledge
Courier Agility Adaptability
Cowhand Athletics Stamina
Crusher Stamina Strength
Dyer Creativity Dexterity
Enchanter Mana Knowledge
Farmer Stamina Athletics
Fisher Focus Agility
Fletcher Dexterity Creativity
Florist Dexterity Agility
Forester Strength Focus
Glassblower Creativity Focus
Guard (Knight) Adaptability Stamina
Guard (Archer) Agility Adaptability
Healer Mana Knowledge
Knight in Training Adaptability Stamina
Library Student Inteligence No Secondary
Mechanic Knowledge Agility
Miner Strength Stamina
Planter Agility Dexterity
Pupil Knowledge Mana
Rabbit Herder Agility Athletics
Shepherd Focus Strength
Sifter Focus Strength
Smelter Athletics Strength
Stonemason Creativity Dexterity
Stone Smelter Athletics Desterity
Swineherd Strength Athletics
Teacher Knowledge Mana
Undertaker Strength Mana
University Researcher Knowledge Mana

Tool/Sword Levels

The type of tools/swords workers can use depends on the level of a worker’s work hut.

Work Hut Level Max Tool/Sword Level
0 Wood or Gold + 0 enchantments
1 Stone + 0 enchantments (OR wood/gold + 1 enchantment)
2 Iron + 0 enchantments (OR wood/gold + 2 enchantment OR stone + 1 enchantment)
3 Diamond + 0 enchantments (OR wood/gold + 3 enchantments OR stone + 2 enchantments OR Iron + 1 enchantment)
4 Netherite + 0 enchantments (OR wood/gold + 4 enchants OR Stone + 3 enchants OR Iron + 2 enchants OR diamond + 1 enchant)
5 All Tools + unlimited enchantments

Bow/Fishing Rod Levels

There is also a system in place for the type of bows and fishing rods workers can use. This also depends on the level of a worker’s work hut.

Work Hut Level Enchantments
0 0 enchantments
1 0 enchantments
2 1 enchantments
3 2 enchantments
4 3 enchantments
5 Unlimited enchantments

Modded fishing rods with higher durability may require a higher Work Hut level.

Guard Armor Levels

There is also a system in place for the type of armor Guards can use. This depends on the level of their Tower.

Tower Level Max Armor Damage Reduction
0 Leather
1 Gold
2 Chain
3 Iron
4 Diamond
5 All (including Plate)

Guards can use most modded armor within these rules, though they may not be able to use or benefit from special traits of that armor.


If changes are needed or you think there is content missing, feel free to edit this page (the button at the top right) or submit an issue for us to make edits. - MineColonies Wiki Team