MineColonies Wiki

Worker System

Sleep If it is raining, snowing, nighttime, or a citizen died yesterday (in-game time), your citizens will stop working!

Traits

When hiring a worker at a hut, the primary trait used in that work will be highlighted in green and the secondary trait in yellow to help you decide which citizen is the best worker for the job. The higher a worker’s skill, the faster and more efficient they will be. Each trait also has a specific bonus for the job. To see these bonuses, please visit the worker pages.

Traits

Workers’ skills increase as they work. They are limited by the level of the worker’s home. The level of a worker’s work hut and their Intelligence skill level affect the speed that they level up.

Home Level Max Skill Level
0 0
1 9
2 19
3 29
4 39
5 99


A chart of all the jobs, their skills, and their skills’s effects, from hog#1112 (skills) and Estyria#2729 (effects) on Discord:

Worker Primary Skill Secondary Skill Primary Skill Effect Secondary Skill Effect
Archer in Training Agility Adaptability    
Baker Knowledge Dexterity Increases chance of decreasing materials needed Faster crafting and smelting
Beekeeper Dexterity Adaptability Determines chance of beeing stung Affects wait time between checking hives
Blacksmith Strength Focus Faster crafting Increases chance of decreasing materials needed
Builder Adaptability Athletics Faster block placing Faster block breaking
Carpenter Knowledge Dexterity Increases chance of decreasing materials needed Faster crafting
Chicken Farmer Adaptability Agility Greater chance to pick up eggs/meat/feathers Greater chance to successfully hit chicken
Composter Stamina Athletics Faster composting Faster barrel filling
Concrete Mixer Stamina Dexterity Faster concrete harvesting Faster concrete crafting
Cook Adaptability Knowledge Faster cook time Increases chance of decreasing materials needed
Assistant Cook Adaptability Knowledge Faster cook time Increases chance of decreasing materials needed
Courier Agility Adaptability Faster run speed More huts visited on each trip
Cowhand Athletics Stamina More damage per attack Cows grow up faster
Crusher Stamina Strength Decreases chance of sickness Faster work speed
Dyer Creativity Dexterity Increases chance of decreasing materials needed Faster crafting
Enchanter Mana Knowledge More XP collected per trip Higher level of enchanted books
Farmer Stamina Athletics Less time cycling between planting and harvesting Faster planting and harvesting
Fisher Focus Agility Less time to catch something Less time to catch something
Fletcher Dexterity Creativity Faster crafting Increases chance of decreasing materials needed
Florist Dexterity Agility Greater chance to successfully harvest flowers Decreases flower growth time
Forester Strength Focus Faster log breaking Faster walking
Glassblower Creativity Focus Increases chance of decreasing materials needed Faster crafting
Guard (Archer) Agility Adaptability More damage Greater range
Guard (Knight) Adaptability Stamina Faster attack speed More health
Healer Mana Knowledge Faster walking between beds Increases chance of decreasing materials needed
Knight in Training Adaptability Stamina    
Library Student Intelligence No Secondary Affects leveling speed of other skills  
Mechanic Knowledge Agility Increases chance of decreasing materials needed Faster crafting
Miner Strength Stamina Faster block breaking Faster block placing
Planter Agility Dexterity Increases chance of decreasing materials needed Faster crafting
Pupil Knowledge Mana    
Rabbit Herder Agility Athletics Higher chance to successfully hit a rabbit Faster rabbit growth
Shepherd Focus Strength More wool collected More damage per attack
Sifter Focus Strength Better quality items found Faster sifting
Smelter Athletics Strength Faster smelting Increases chance of doubling or tripling ores
Stonemason Creativity Dexterity Increases chance of decreasing materials needed Faster crafting
Stone Smelter Athletics Dexterity Increases number of furnaces used Faster smelting
Swineherd Strength Athletics More damage per attack Faster pig growth
Teacher Knowledge Mana Pupil stats increase faster Quicker switching between pupils
Undertaker Strength Mana Faster grave digging Increases chance to revive dead citizens
University Researcher Knowledge Mana Affects research time while offline Affects max amount of research time they get

Tool/Sword Levels

The type of tools/swords workers can use depends on the level of a worker’s work hut.

Work Hut Level Max Tool/Sword Level
0 Wood or Gold + 0 enchantments
1 Stone + 0 enchantments (OR wood/gold + 1 enchantment)
2 Iron + 0 enchantments (OR wood/gold + 2 enchantment OR stone + 1 enchantment)
3 Diamond + 0 enchantments (OR wood/gold + 3 enchantments OR stone + 2 enchantments OR Iron + 1 enchantment)
4 Netherite + 0 enchantments (OR wood/gold + 4 enchants OR Stone + 3 enchants OR Iron + 2 enchants OR diamond + 1 enchant)
5 All Tools + unlimited enchantments

Bow/Fishing Rod Levels

There is also a system in place for the type of bows and fishing rods workers can use. This also depends on the level of a worker’s work hut.

Work Hut Level Enchantments
0 0 enchantments
1 0 enchantments
2 1 enchantments
3 2 enchantments
4 3 enchantments
5 Unlimited enchantments

Modded fishing rods with higher durability may require a higher Work Hut level.

Guard Armor Levels

There is also a system in place for the type of armor Guards can use. This depends on the level of their Tower.

Tower Level Max Armor Damage Reduction
0 Leather
1 Gold
2 Chain
3 Iron
4 Diamond
5 All (including Plate)

Guards can use most modded armor within these rules, though they may not be able to use or benefit from special traits of that armor.


If changes are needed or you think there is content missing, feel free to edit this page (the button at the top right) or submit an issue for us to make edits. - MineColonies Wiki Team