Schematics
Schematics are files containing block and entity information of a certain area a player scanned with the Scan Tool in-game. You can use the scan tool and scan ANY building or structure you like in singleplayer or multiplayer and then have your Builder build it for you (provided that you give them all the materials needed, of course).
- Schematics
- Scanning a New Structure
- Placing a Schematic.
- FAQ
- What and Where is the scans folder?
- Where is the schematic folder?
- I have a “*/minecolonies/01e6a291-8a01-4763-bcae-f3a8797b1d52/cache/” folder, what is that for?
- How to create custom huts?
- How to override some built-in schematics?
- How to use custom huts?
- How to allow my players to use their own huts’ schematics on my server?
- How to allow my players to use their scanned schematics on my server?
- How to disable built-in schematics completely?
Scanning a New Structure
Once you have a structure or area you want to scan to have your Builder build, you need to determine the exact area that needs to be scanned.
Take your Scan Tool and left-click the lowest left block of the area and then place a block (it can be a placeholder block in the top right corner and right-click on it.
Then click in the air to see the entire structure.
Once you have the full area set, you can press Escape and the white outline of the scan area will stay in place. Go around it to double-check that everything you want is in the scan area. When you are ready, you can right-click in the air again to get the GUI to display where you can enter your scan name. Then press the green checkmark to save the scan.
Scans are saved in ../minecolonies/scan/new/...
Once the scans are saved, they need to be moved to the ../structurize/schematics/(folder)/file
if they are a custom hut.
Placing a Schematic.
Once you have scanned a structure, you can use the build tool to have your Builder build it for you. Once you right-click with the build tool, you will have to select “My Schematics” (in the left dropdown menu) and on the right dropdown menu you will see the scans that you have made. There is also a Rename button where you can change the name of the scan. You can also delete any of your saved scans.
FAQ
This is a FAQ section to answer common questions regarding schematics in MineColonies.
What and where is the scans folder?
The scans folder is where the schematics are saved after performing a scan using the scan tool in MineColonies. This is a client-side-only directory which is located in Minecraft’s folder under: */structurize/scans/
. Freshly scanned schematics can be found in */structurize/scans/new/
unless they have been renamed in-game. (If they aren’t there, look in */minecolonies/scans/new
.) This directory is shared between all your singleplayer games and multiplayer games.
Where is the schematic folder?
Custom schematics need to be copied inside the schematic folder. For both singleplayer and multiplayer games, the folder is under */structurize/schematics/
.
I have a “*/minecolonies/01e6a291-8a01-4763-bcae-f3a8797b1d52/cache/” folder, what is that for?
When playing on a server, the server needs to send the schematics to the players so that the build tool’s preview works. Those schematics are saved in Minecraft’s directory under */structurize/{ServerUUID}/cache/
, where ServerUUID is the unique identifier of the server. Those directories can be safely removed as they are automatically created by the server when needed.
How to create custom huts?
To create new schematics, there are some guidelines that you must follow: the scans MUST have the same footprint for each level of the hut; the scans must contain the hut’s block, for example the Builder’s Hut block for the Builder’s Hut; the hut block need to be exactly at the same place and have the same rotation for each level; the scans’ filenames need to follow the naming convention: {StyleName}/{HutName}{HutLevel}.blueprint. For example, for the Builder’s Huts with the MyOwn style, we would have:
myown/builder1.blueprint myown/builder2.blueprint myown/builder3.blueprint myown/builder4.blueprint myown/builder5.blueprint
- Note: In the build tool, the extension is hidden. HutName can be any of the listed huts below. The maximum level is 5 (except for the Tavern, its max level is 3).
Once ready, move the myown
folder into the schematics folder and start your game. You should be able to see it with the the build tool.
Note: Remember that you need the appropriate hut in your inventory to be able to see the schematics in the build tool.
Custom Hut Filenames
Here is a full list, up-to-date as of 20 January 2021, of the building names. Please note that capitalization matters.
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|
archery1 | archery2 | archery3 | archery4 | archery5 |
alchemist1 | alchemist2 | alchemist3 | alchemist4 | alchemist5 |
baker1 | baker2 | baker3 | baker4 | baker5 |
barracks1 | barracks2 | barracks3 | barracks4 | barracks5 |
barrackstower1 | barrackstower2 | barrackstower3 | barrackstower4 | barrackstower5 |
beekeeper1 | beekeeper2 | beekeeper3 | beekeeper4 | beekeeper5 |
blacksmith1 | blacksmith2 | blacksmith3 | blacksmith4 | blacksmith5 |
builder1 | builder2 | builder3 | builder4 | builder5 |
chickenherder1 | chickenherder2 | chickenherder3 | chickenherder4 | chickenherder5 |
citizen1 | citizen2 | citizen3 | citizen4 | citizen5 |
combatacademy1 | combatacademy2 | combatacademy3 | combatacademy4 | combatacademy5 |
composter1 | composter2 | composter3 | composter4 | composter5 |
concretemixer1 | concretemixer2 | concretemixer3 | concretemixer4 | concretemixer5 |
cook1 | cook2 | cook3 | cook4 | cook5 |
cowboy1 | cowboy2 | cowboy3 | cowboy4 | cowboy5 |
crusher1 | crusher2 | crusher3 | crusher4 | crusher5 |
deliveryman1 | deliveryman2 | deliveryman3 | deliveryman4 | deliveryman5 |
dyer1 | dyer2 | dyer3 | dyer4 | dyer5 |
enchanter1 | enchanter2 | enchanter3 | enchanter4 | enchanter5 |
farmer1 | farmer2 | farmer3 | farmer4 | farmer5 |
fisherman1 | fisherman2 | fisherman3 | fisherman4 | fisherman5 |
fletcher1 | fletcher2 | fletcher3 | fletcher4 | fletcher5 |
florist1 | florist2 | florist3 | florist4 | florist5 |
glassblower1 | glassblower2 | glassblower3 | glassblower4 | glassblower5 |
graveyard1 | graveyard2 | graveyard3 | graveyard4 | graveyard5 |
guardtower1 | guardtower2 | guardtower3 | guardtower4 | guardtower5 |
hospital1 | hospital2 | hospital3 | hospital4 | hospital5 |
library1 | library2 | library3 | library4 | library5 |
lumberjack1 | lumberjack2 | lumberjack3 | lumberjack4 | lumberjack5 |
mechanic1 | mechanic2 | mechanic3 | mechanic4 | mechanic5 |
miner1 | miner2 | miner3 | miner4 | miner5 |
mysticalsite1 | mysticalsite2 | mysticalsite3 | mysticalsite4 | mysticalsite5 |
netherworker1 | netherworker2 | netherworker3 | netherworker4 | netherworker5 |
plantation1 | plantation2 | plantation3 | plantation4 | plantation5 |
rabbithutch1 | rabbithutch2 | rabbithutch3 | rabbithutch4 | rabbithutch5 |
sawmill1 | sawmill2 | sawmill3 | sawmill4 | sawmill5 |
school1 | school2 | school3 | school4 | school5 |
shepherd1 | shepherd2 | shepherd3 | shepherd4 | shepherd5 |
sifter1 | sifter2 | sifter3 | sifter4 | sifter5 |
smeltery1 | smeltery2 | smeltery3 | smeltery4 | smeltery5 |
stonemason1 | stonemason2 | stonemason3 | stonemason4 | stonemason5 |
stonesmeltery1 | stonesmeltery2 | stonesmeltery3 | stonesmeltery4 | stonesmeltery5 |
swineherder1 | swineherder2 | swineherder3 | swineherder4 | swineherder5 |
tavern1 | tavern2 | tavern3 | N/A | N/A |
townhall1 | townhall2 | townhall3 | townhall4 | townhall5 |
university1 | university2 | university3 | university4 | university5 |
warehouse1 | warehouse2 | warehouse3 | warehouse4 | warehouse5 |
Custom Supply Ships and Camps
The process for custom supply ships and camps is slightly different:
Camp or Ship | File Name and Path |
---|---|
Camp | structurize/schematics/supplycamp/myownsupplycamp |
Ship | structurize/schematics/supplyship/myownsupplyship |
So, for example, the path would be structurize/schematics/wildwest/builder1
for the Builder’s Hut level 1 and structurize/schematics/supplycamp/wildwestsupplycamp
for the supply camp.
Hut Requirements
Building | Requirements | Suggested |
---|---|---|
Archery | 1 archery dummy per level (a hay bale with a button on it, or a target block in 1.16) | at least 1 standing position per level (a glowstone block, or any block tagged with work ) |
Alchemist | 1 brewing stand per level; 2 soul sand per level starting at level 2 (with 4 soul sand); leaves next to logs, i.e. “trees” | |
Bakery | 1 furnace | |
Barracks | 1 Barracks Tower per level (up to level 4) | |
Barracks Tower | 1 bed per level | |
Builder’s Hut | 1 rack per level | |
Combat Academy | 1 combat dummy per level (a pumpkin on top of a bale of hay) | |
Composter’s Hut | 1 compost barrel per level | |
Concrete Mixer’s Hut | 3 blocks of flowing water with solid blocks below and air blocks above | |
Dyer’s Hut | 1 furnace | |
Fisher’s Hut | Hut block placed on a block at water level | At least 7x7x1 unobstructed body of water if integrating water in the schematic |
Flower Shop | 4 compost blocks per level | |
Glassblower’s Hut | 1 furnace per level | |
Graveyard | Named Graves, with the amount increasing per level | 14 named graves at level 1, 18 named graves at level 2, 27 named graves at level 3, 36 named graves at level 4, 50 named graves at level 5 |
Guard Tower | 1 bed for aesthetics | |
Hospital | 1 bed per level | |
House | 1 bed per level | |
Library | Bookshelves | |
Mine | A few starting ladders where the shaft’s ladders will go | |
Nether Mine | A nether portal, and an enclosed 1x1x2 room | |
Plantation | 12 per level, 4 for each of sugar cane, cactus and bamboo | |
Restaurant | 1 furnace per level | |
School | 2 carpets per level | 4 carpets per level |
Smeltery | 1 furnace per level | |
Stone Smeltery | 1 furnace per level | |
Tavern | 4 beds and a dining room | Horizontal barrels and/or vertical barrels |
University | Bookshelves | |
Warehouse | Racks (more each level) |
Some buildings may also require tags to be set on certain blocks using the tag tool.
Level Requirements for Overworld Styles
Level | Requirements |
---|---|
Level 1 | Very Easy - Wooden |
Level 2 | Easy - Iron |
Level 3 | Medium - Nether |
Level 4 | Difficult - Ocean |
Level 5 | Very Difficult - End |
Level Requirements for Nether Styles
Level | Requirements |
---|---|
Level 1 | Very Easy - Nether |
Level 2 | Easy - Rarer Nether |
Level 3 | Medium - Overworld |
Level 4 | Difficult - Ocean |
Level 5 | Very Difficult - End |
Tips on Building
Do
- Make all levels of a hut have the same footprint for x, y, and z
- Place the hut block in the same location with the same rotation
- Make sure all racks and furnaces are in the same location through all levels (to prevent the contents spilling out when they're getting moved)
- Use placeholders where you want to keep any existing block (including from level to level), like the Barracks Towers in the Barracks schematic
- Use solid placeholders at or below ground level
- Place a
groundlevel
tag at ground level if your hut isn't sitting directly on the ground. - Use only vanilla blocks or Structurize blocks (for official styles)
- Use Books and Quills instead of blank books
Don’t
- Use unobtainable items in builds (no command blocks, petrified wood, infested blocks, or mob heads (including player heads))
- Change someone else's style (officially) unless specifically asked to do so
Additional Information
How to override some built-in schematics?
Simply create a schematic file with the same style/name. For instance, to override the Builder’s Hut wooden level 1, create a schematic file name called wooden/builder1.blueprint.
How to use custom huts?
The custom huts need to be copied in the schematics folder. Once copied, you can start your singleplayer or multiplayer game as usual. You should see them in the build tool (if you have the hut block in your inventory).
How to allow my players to use their own huts’ schematics on my server?
You will have to copy them yourself in the schematics folder on the server and restart it.
How to allow my players to use their scanned decoration schematics on my server?
Edit the Structurize configuration file at minecraft/config/structurize-common.toml
and set allowPlayerSchematics to true. This allows the player to use their own decorations. It is not possible for the player to use their own huts’ schematics. You can also limit the number of players’ schematics at any given time by editing maxCachedSchematics (default is 100). When the limit is reached, the server will start deleting unused schematics.
How to disable built-in schematics completely?
Edit the Structurize configuration file at minecraft/config/structurize-common.toml
and set ignoreSchematicsFromJar to true. Be aware: things will break if some huts’ schematics are missing.
How to create upgradable decoration schematics?
Add the deco controller somewhere in the schematic with the name of the schematic, where you’ll put it in the file directory, and its level. Make sure to actually put the decoration in that file path, but only after scanning - don’t include the path in the scan name.